Friday, November 13, 2015

Battle of the Barrow Wights

Session: 11/6/2015
Party: Life in MERP
Point of view: Thvaknar

We had been exploring the warren past the foundry - a foolish errand, yet we were emboldened with our recent successes against the prior guardians to this place, and with the purification of our mithril. As we ventured deeper we were stopped cold by several long-dead, nearly skeletal apparitions. Two blocked our further progress to the front, and from behind we could hear the shuffling of even more closing our escape path behind.
Maleth recognized our foes immediately so we devised a hasty plan to make a break for the foundry. Combat was enjoined. Maleth did something to me that caused the outline of my body to...waver. I didn't feel any different, so I carried on. Ozfang lead the charge with a resounding blow. I quickly tried to follow suit and charged my chosen opponent. Much to my chagrin I realized that my weapon was utterly useless against these undead horrors.
Apparently either inspired by Ozfang's success, or distracted by one of the wights' stumbling, the plan was abandoned. Newt landed a few good hits while Maleth prepared to cast another spell. Ragnar acquitted himself well, responsible for considerable damage.
After Ozfang destroyed the first, two more joined the battle from behind; trapping Newt – ultimately sealing her fate as Maleth's spell failed. I could only provide delay and distraction. I misjudged Newt's danger and moved to help defend NestadiĆ«.
Ragnar caught up with me, closely followed by Ozfang, both distributing great violence. Ragnar struck an opponent so strongly that his sword bent! Newt had been stunned early on, and her antagonist – the former owner of this very weapon, landed a devastating blow that her helm could not deflect.
The remaining of us finished our grisly work. A victory, but a costly one. The great treasures do little to comfort our mourning. Newt was laid to rest in the fires of the earth as we returned to Breor. Breor was greatly pleased with our discovery of the foundry, even as he was saddened by the loss of Newt. For his part, Ozfang was awarded with a second mithril tooth. I almost feel bad for any who would stand against him in combat now. Maleth seemed engrossed by a tome of apparent great knowledge of his own kind - scarcely able to turn away from it. The rest of us were able to find other items of use - I myself claimed this weapon of my friend's destruction. I will use it to defend the rest of our fellowship, and to bring down any who desire to use the powers of death.
Breor became very excited as we described our discoveries below. One of particular interest (even beyond the foundry) was the existence of the room of 4 arches. One through which we entered, appears as any other. We can enter or exit at will. The others, we cannot see beyond their thresholds. They are not dark, but as though filled with a fog. Breor is convinced that this room is a way to travel far distances very quickly -- he advised haste in the trying in the hopes that we may yet discover the ancient weapons forge. We did as he bade us and returned to the room of arches. The speaking stone mouth as we entered seemed to indicate where to go next; and lacking any other knowledge walked through the next archway to the right.
As I stepped just far enough into the mist to lose sight of the brazier - and my compatriots, the fog dissipated and I now find myself in a dense foliage. There is no apparent way to return, no mist, no archway and no other obvious structure. Each of my friends appeared near me in turn. Now to find out where we are, and where we are to go next...